Draw on a Block
Описание
Painting that's fun and productive.
Draw on a Block is a pixel-perfect 3D texture painter. Paint directly onto models, arrange them into scenes, and keep painting until everything fits together. No UV unwrapping. No bouncing between 2D editors and 3D viewers. Just load a model and start creating.

Paint
Paint textures directly on 3D surfaces with tools that snap to the texture grid.
Pixel-Perfect Tools — Brush, line, shape, flood fill, gradient, magic wand, and blend brushes
Up to 16 Layers Per Material — Real-time compositing with visibility toggles, merge, duplicate, and reorder
Multi-Material Models — Paint models with multiple materials, each with independent layers and resolution
Texel Grid Overlay — See exactly where each pixel lands on the 3D surface
Explode View — Pull apart complex models to reach hidden geometry

Build
Arrange your painted models on a snap grid to create full 3D scenes — then keep painting them in context.
Scene Builder — Place, rotate, flip, and duplicate models to build complete scenes
Shared Textures — Paint any model once, and every instance in every scene updates instantly
Paint in Context — See how your pieces gel together before you commit
Fork to Customize — Need a variant? Fork a model to paint a unique version without affecting the original

Import & Export
Bring in your own models and take your work anywhere.
Supported Formats — FBX, OBJ, glTF, GLB, Blockbench (.bbmodel)
Per-Material Control — Set resolution and opacity type for each material on import
Textures Auto-Detected — Existing textures are imported as your base layer
Commercial License — All exports are yours for personal and commercial use in any engine

Built For
Indie Game Devs — Texture game-ready assets without leaving the 3D view
Pixel Artists — Nearest-neighbor filtering keeps your art crisp at any zoom
Modders — Full Blockbench support for Minecraft, Hytale, Roblox, and more

Features at a Glance
Resolutions from 32×32 to 1024×1024 and beyond
Up to 16 layers per material
Full undo/redo history
Auto-save
Decal library for stamps and stickers
Palette editor

Системные требования
WINDOWS:
- 64-разрядные процессор и операционная система
- ОС: Windows 10 Version 1909 (Build 18363) or later
- Процессор: Intel Core i3-4160 / AMD FX-4300 or equivalent
- Оперативная память: 4 GB ОЗУ
- Видеокарта: NVIDIA GeForce GTX 660 / AMD Radeon HD 7850 (DirectX 11 compatible)
- DirectX: версии 11
- Место на диске: 200 MB
- Дополнительно: DirectX 11 compatible graphics card
- 64-разрядные процессор и операционная система
- ОС: Windows 10 Version 1909 (Build 18363) or later
- Процессор: Intel Core i5-6500 / AMD Ryzen 3 1200 or equivalent
- Оперативная память: 8 GB ОЗУ
- Видеокарта: NVIDIA GeForce GTX 1050 / AMD Radeon RX 560
- DirectX: версии 11
- Место на диске: 500 MB
- Дополнительно: DirectX 11 compatible graphics card







