Of Crowns & Chains
Описание
Of Crowns & Chains is a solo-developed grand-strategy sandbox where every nation, army, and populace is dynamically simulated on a seamless spherical Earth. Lead a nation of your choice in January 1910 and influence the course of your nation as time marches onwards.
IMPORTANT NOTE FROM THE SOLE DEVELOPER
Since the game is in early Alpha, you may encounter bugs, optimization issues, and limited content (lacks navy system; no save/load system or deeper economy system, etc).
This is an Early Access title, if you purchase this game, you will be getting access to the game in its current state.
If you're unsure, please wait until the game transitions from Early Access to Full Release since the base game will be considered finished by then.
CURRENT FEATURES
Sphere World & Accurate Landmass – No flat-map distortion. Landmasses are generated from real-world geospatial data; highly accurate coastlines and islands.

Resolution Modes – Procedurally generated tiles covers only Europe (including Ottoman Empire, excluding Russia east of the Urals). You can select a tile resolution mode upon starting a New Game (no restart required). Historical states and provinces are not implemented; only procedural tiles.
The Normal tile density mode has the default tile resolution:

The Quad resolution mode features a 4x increase in tile resolution, offering better visuals and more accurate borders (also 4x GPU VRAM usage):

Nation Selection – Choose any nation currently available, from the British Empire to the Ottoman Empire or the microstates of San Marino and Liechtenstein.

National Treasury & Debt System – Manage your nation's treasury by balancing hourly income from taxes and territory against the upkeep costs of your divisions.

Unit System – Each unit represents a division (≈20,000 soldiers), with many divisions fitting inside a single tile.

Combat System – Battles can last for days under certain conditions. There are three hidden phases of combat—Skirmish, Assault, and Breach (battle reports not implemented). Divisions get exhausted during combat and newly captured tiles must be consolidated.

Dynamic Population & Manpower – Populations grow, age, and decline over time. Casualties directly impact age distribution, while manpower pools adjust as soldiers retire or new recruits become eligible. Demographic change is simulated realistically in backend code (infant mortality, fertility rates, gender).

Wars, Ceasefires & Limited Alliances – Occupy tiles and declare wars. Cascading calls-to-arms can pull suzerains, vassals and allies into conflict; tiles can be occupied and liberated. Alliances cannot be negotiated (only historical alliances are active on game start).

Системные требования
WINDOWS:
- 64-разрядные процессор и операционная система
- ОС: Windows 10, 64-bit or newer
- Процессор: Intel Core i5-10400 2.90 GHz or AMD Ryzen 5 2600 3.4 GHz
- Оперативная память: 8 GB ОЗУ
- Видеокарта: NVIDIA GeForce GTX 1650 (Dedicated Graphics) or AMD Radeon RX 550
- Место на диске: 7 GB
- 64-разрядные процессор и операционная система
MACOS:
- ОС: macOS 11 "Big Sur" or newer
- Процессор: Apple M2 or Intel Core i5-1038NG7 2.8 GHz
- Оперативная память: 8 GB ОЗУ
- Видеокарта: Apple M2 Integrated GPU or Intel Iris Plus Graphics 655 (Integrated)
- Место на диске: 7 GB
LINUX:
- ОС: Ubuntu 20.04 LTS 64-bit or later
- Процессор: Intel Core i5-10400 2.90 GHz or AMD Ryzen 5 2600
- Оперативная память: 8 GB ОЗУ
- Видеокарта: NVIDIA GeForce GTX 1650 (Dedicated Graphics) or AMD Radeon RX 550
- Место на диске: 7 GB






