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GRIEFS SURFACE

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Description

GRIEFS SURFACE is a high-performance standalone desktop application for creating physically based rendering (PBR) materials from images. Designed for 3D environment artists, game developers, and digital artists, it provides a GPU-accelerated workflow for generating, editing, and exporting production-ready texture maps from a single interface.

Built natively in Rust with WGPU, SURFACE is designed for responsive editing, real-time previews, and high-resolution texture workflows up to 8K.

Core Features

  • Instant PBR Material Generation
    Generate complete PBR material sets including Albedo, Normal, Height, Ambient Occlusion, Roughness, and Metallic maps in milliseconds. Fine-tune every map with deep adjustable controls.

  • Height-Based Material Blending
    Blend multiple materials using generated height information to create layered surfaces and natural transitions directly inside the application.

  • Perspective Correction & Texture Extraction
    Extract seamless textures from photographs using polygon-based selection with automatic perspective, skew correction and more.

    • GPU-Accelerated Filter Stack
      Apply stylized filters including Kuwahara, Pixel Art, Halftone, Crosshatch, and Cel shading with real-time feedback.

  • Integrated AI Upscaling
    Increase the resolution of source textures using an integrated Real-ESRGAN runtime with no external tools or command-line setup required.

Production Workflow

  • Real-Time Material Preview
    Preview materials in an interactive rasterized viewport while adjusting maps and material properties.

  • Channel Packing
    Pack Ambient Occlusion, Roughness, and Metallic maps into a single ORM texture for modern game engine workflows.

  • Atlas Packing: Automatically generate efficient PBR Texture Atlases from your defined materials.

  • Production Format Support
    Import and export common texture formats including PNG, TGA, DDS, HDR, and OpenEXR.

  • Non-Destructive Editing
    Preserve source images while storing edits separately, with full undo and redo support throughout your project.

    AND MUCH MORE

SURFACE is built for artists who need a fast, focused workflow for creating high-quality PBR materials without relying on multiple applications.

System requirements

WINDOWS:

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5
  • Memory: 16 GB RAM
  • Graphics: Integrated Graphics Card
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
  • Additional Notes: The AI Upscaling feature requires a GPU with up-to-date drivers and support for the OpenGL 4.0 / Vulkan API.
Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 11 64-bit
  • Processor: Intel Core i7
  • Memory: 32 GB RAM
  • Graphics: NVIDIA GeForce RTX 3080 AMD Radeon RX 6800 XT
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
  • Additional Notes: The AI Upscaling feature requires a GPU with up-to-date drivers and support for the OpenGL 4.0 / Vulkan API.

LINUX:

Minimum:
  • OS: OS: Ubuntu 20.04 LTS (64-bit) or equivalent
  • Processor: Quad-core Intel Core i5 / Ryzen 5
  • Memory: 8 GB RAM
  • Graphics: Dedicated GPU supporting Vulkan
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
  • Additional Notes: AI Upscaling is CPU only on Linux and very slow compared to DirectML on Windows.
Recommended:
  • OS: Ubuntu 22.04 LTS / SteamOS 3.x (64-bit)
  • Processor: Quad-core Intel Core i5 / Ryzen 5
  • Memory: 16 GB RAM
  • Graphics: Dedicated GPU supporting Vulkan
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
  • Additional Notes: AI Upscaling is CPU only on Linux and very slow compared to DirectML on Windows.

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