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Stellar Embers: United Fleet

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Description

Humanity Endures

The stars are going out. Humanity has staked its last hope on an expedition fleet - and you command one of its flagships.

Ahead lie randomly generated systems, lost colonies, eight powers watching for weakness, and a few things that should not have been woken. Every jump is a choice, and every choice decides who reaches the end.

Take the Helm of Ten Thousand Tons

You are not shoved into a fighter. A flagship has real weight: acceleration takes time, turning takes foresight, and braking is an art of its own. Momentum will carry you into an asteroid belt - and it will save your life when it matters.

Learn to work with physics, and you live longer.

What One Ship Cannot Do, a Fleet Can

Your escorts are not scenery. Order them, form them up, mark their targets - let them take the salvo meant for you.

And when you chain the guns of an entire fleet into one line - Resonance - the strike that one ship could never land, the fleet can.

Eight Factions, a Hundred Weapons, No Right Answer

Main guns, secondaries, hangars, support cores. Human kinetics, rebel refits, psionic resonance arms, living chitin weapons, weapons of unknown dimensions - eight factions, eight philosophies.

Shields and armour each have their nemesis: what punches through a shield barely scratches hull, and what shreds hull cannot get past a shield. What you bring depends on what you think they brought.

The Tempo Is Yours to Manage

A reactor is not infinite. To burst, you vent first; to outrun pursuit, you trade heat for one hard burn. Abilities, overload, shutdown - battles are rarely won by who hits harder, but by who does not burn out first.

Some Weapons Do Not Kill

A tractor rig deals no damage at all. It simply drags a warship out of the formation it depends on, and leaves it to your escorts. The Swarm's incubator round does not rush to kill you either - it leaves something on your hull, and a moment later there is a crowd of things that are not yours crawling around you.

Out here, the most dangerous weapons often spill not one drop of blood.

At the Other End of the Star Map, a Way Out

Randomly generated systems, faction relations that can turn on a dime, wreck data and research signals scattered across battlefields. You weigh fuel and parts against risk: go around that elite fleet, or gamble on what it drops?

Key Features:

  • Pilot the flagship directly and feel a capital ship accelerate, turn, carry momentum and brake.

  • Command escorts and strike craft with attack, defend, focus-fire and hold orders.

  • Eight factions and over a hundred weapons: main guns, secondaries, hangars and support cores, freely combined.

  • Manage reactor load and control the tempo through venting, boost and active abilities.

  • Fleet Resonance: chain the firepower of several ships into a single strike - the more that gather, the harder it hits.

  • Explore randomly generated star routes, hostile species, events and combat missions.

  • Recruit captains with unique abilities and dialogue, and grow both flagship and escorts.

  • Face elite fleets with special modifiers and one-of-a-kind bosses.

  • Play solo, or with up to three friends over LAN.

  • Fight together in multiplayer, rescue downed teammates, and vote on the next route.

Choose your flagship, gather your fleet, and carve humanity a way out of a battlefield that never stops changing.

Humanity Endures.

System requirements

WINDOWS:

Minimum:
  • OS *: Windows 7
  • Processor: Intel Core i5-6400 / AMD FX-8320
  • Graphics: GTX 960 / R9 280
  • Storage: 500 MB available space
Recommended:
  • OS: Windows 10
  • Processor: Intel Core i5-7500 / AMD Ryzen 5 1400
  • Graphics: GTX 5090
  • Storage: 500 MB available space

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