Savage Turret
Description
Expect a short demo-like gameplay section featuring driving, first-person combat and tower defence.No loading screens, Content is loading and light are baked as you go.
The shaders are the distinctive feature of this project. Custom baked light, TopDown (2D) dynamic lights, traced primitive reflections (cubes and spheres).
No fail state yet: infinite ammo, infinite resources, no damage from enemies (they still attack you though) and the tower base can't be destroyed. There are also no guardrails or map markers to keep players on the right track. But it is kind of fun that way)
Yet, progression triggers, checkpoints and save systems are functional.
The game in its current state can take 15 minutes to finish. You'll be treated with a final title screen, signifying that you have already experienced all it has to offer.

While the demo is short, it doesn't have placeholder or "vertical slice" scripts. All systems are scalable - more similar content can easily be added using the existing architecture.
System requirements
WINDOWS:
Minimum:
- Requires a 64-bit processor and operating system
- OS *: Windows 7 (SP1+)
- Processor: Intel Core i5
- Memory: 2000 MB RAM
- Graphics: nVidia 1060 or better graphics (or AMD equivalent)
- DirectX: Version 10
- Storage: 1000 MB available space
Recommended:
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel i7 4+ core CPU (or AMD equivalent)
- Memory: 3000 MB RAM
- Graphics: nVidia 1060 or better graphics (or AMD equivalent)
- DirectX: Version 11
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Warning: this game may contain content that is not suitable for all ages or for viewing at work.
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