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Sins of a Solar Empire II - Reinforcements

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Description

With the conflict between the TEC, Advent and Vasari forces rushing towards a climax, new warships are being called into action. Each sub-faction has deployed dynamic new command ships to help redefine their fleet compositions. These massive new units are deployed from a titan factory and easily dwarf regular capital ships.

Command-Class Ships

  • TEC Enclave – Takadaran Command Fortress: A massive support platform doubling as a mobile cruiser-scale shipyard, capable of producing TEC cruisers in the field.

  • TEC Primacy – Khevarkov Modular Battleship: A high-speed strike vessel with customizable hardpoints for railguns, missiles, or hangar bays.

  • Vasari Alliance – Sularkon Tyrant: A city-ship fortress with integrated Phase Gate, designed to lock down entire sectors.

  • Vasari Exodus – Anarkrul Wanderer: A colossal refugee-carrier turned warship, bristling with defenses and heavy strikecraft support.

  • Advent Wrath – Oblivia Dreadnought: A heavily armored frontline warship wielding a devastating Super Heavy PsiKinetic Lance.

  • Advent Reborn – Justicia Dreadnought: A vertical dreadnought that grows deadlier as allies fall, culminating in catastrophic retaliation.

Factional Victory Conditions

In addition to new units, the Reinforcements DLC includes three new Factional Victory Conditions to better customize your gameplay:

  • Vasari – The Departure: Build massive Vasari command ships and escape the sector through a star.

  • Advent – Mass Conversion: Use your command ship dreadnoughts to transform entire star systems into loyal territory in sweeping waves.

  • Trader Emergency Coalition – Super Novalith Offensive: Construct the ultimate Novalith cannon capable of obliterating planets to force peace through sheer destructive power.

System requirements

WINDOWS:

Minimum:
  • Requires a 64-bit processor and operating system
Recommended:
  • Requires a 64-bit processor and operating system

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