We're Gonna Need More Fireballs
Description
We're Gonna Need More Fireballs is a incremental rogue-like tower defense game about defending a single crystal heart against enormous swarms of enemies.
Thirty towers, thirty machines
Towers don't share a weapon rack. A magma throat spits slag, a mycelium mother
lobs cauldrons of gas, a thorn blowgun fires a stream of spores, a hunger rose
plants itself in the swarm's own path. Picking the tower IS picking the spell —
each one built and animated as its own machine.
Can you discover all combos?
A million of them
Not twenty enemies per wave. Hundreds of thousands on screen at once, with larger maps unleashing seemingly endless hordes before the battle is over. The swarm floods every tunnel from wall to wall, thinning where your defenses burn through it, only to surge forward and fill the gaps again.
Upgrade tree
Crystals earned every run, won or lost, unlock new spells, new towers, hexes... and deeper
branches. The map doesn't get easier — you get heavier.
System requirements
WINDOWS:
- OS: Windows 10 64-bit
- Processor: 4-core 64-bit CPU (Intel Core i5-6500 / AMD Ryzen 3 1200)
- Memory: 8192 MB RAM
- Graphics: DirectX 12 GPU with WebGPU support and 2 GB VRAM (NVIDIA GeForce GTX 1050 / AMD Radeon RX 560)
- DirectX: Version 12
- Storage: 1 GB available space
- Additional Notes: The swarm simulation runs on the graphics card. Integrated graphics may run the early maps, but are not recommended.
- OS: Windows 10/11 64-bit
- Processor: 6-core 64-bit CPU (Intel Core i5-10400 / AMD Ryzen 5 3600)
- Graphics: NVIDIA GeForce GTX 1660 / RTX 2060 or AMD Radeon RX 5600 XT, 6 GB VRAM
- DirectX: Version 12
- Storage: 1 GB available space
- Additional Notes: Recommended for the late maps with hundreds of thousands of bugs on screen.






