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Conqueror's Stage

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Descrição

ALL THE DEPTH. NONE OF THE GRIND.

Conqueror's Stage is a grand strategy game built on one belief. You should be able to finish a campaign in an evening, not a season.

Everything grand strategy promises is here. You run an economy, bargain with rivals, choose technologies, hold fronts and live through five ages, start to finish, in a single sitting. This is grand strategy with the depth kept and the busywork cut. Every campaign is a complete story with an ending you actually reach.

A NEW WORLD EVERY TIME

One evening does not mean one game. No fixed maps. No scripted history. Every campaign begins on a fresh world with its own terrain, coastlines, mountains, rivers, and choke points. No two campaigns ever feel the same.

Small maps are mostly a single landmass, and larger ones usually split into two or more continents. Type a map seed in the lobby to play the same world again.

And when you want a world of your own, build it. In Create Your Map you paint land onto an empty map and raise it from coastal plains to mountain peaks. Forests and each faction's starting ground have brushes of their own. Save the map and start as many campaigns on it as you like.

EVERY DECISION TRADES AGAINST ANOTHER

Found settlements, grow cities, and balance income against upkeep. Gold is the only resource, and everything wants it. A new village, a bigger city, an army's upkeep and a gift that makes peace more likely all come from the same treasury. Expand too fast and your treasury runs dry. Expand too slowly and your rivals pull ahead.

Technology works the same way. Every age offers more than you can take, and what you pass over is gone for good.

Forge alliances, declare wars, and negotiate peace. Declare war with the Subjugate goal and your peace offer becomes a demand for submission. If your enemy accepts, it pays you tribute instead of disappearing. Let that vassal grow too strong and it may rebel. Once you tower over it, you can absorb it.

FIVE AGES OF WARFARE

Your soldiers change with every age, and so does the way you command them. Research Banner Muster in the Ancient Age and your army gets its first flags. Plant one and the whole field army rallies to it, then follows wherever you move it.

From Early Firearms in the Renaissance Age, each flag becomes a battle line. Hold the right mouse button and draw the front you want to hold. Your soldiers spread out along it and stay there until you draw a new one.

A MAP ALWAYS WORTH FIGHTING FOR

Land belongs to whoever holds the settlement on it, so every border on the map can be pushed.

Build a fort on one of your villages and your other settlements inside its ring can't be besieged while it stands. Any siege on them has to bring down the fort first.

A garrisoned fort fires on enemy soldiers who stand or march inside its ring, and it loses nothing in return. Rival powers build forts too.

Settlements bind together as a realm advances. Once a realm has researched Writing, the villages bound to its towns can't be taken one by one, and they can fall with the town instead.

ONE WINNER. TOTAL CONQUEST.

There is only one victory condition: control every settlement on the map and leave no rival army standing. No point victories. No partial wins. No time limits.

The question is never whether you will fight. It is whether you will be the last conqueror standing.

KEY FEATURES

  • A Grand Strategy You Can Finish. The full depth of a 4X empire builder in a campaign you complete in one sitting, with no grind.
  • Real-Time with Pause. Set the tempo from a slow crawl up to 8x, and pause whenever you need to think.
  • A New World Every Campaign. Freshly generated worlds, from a single continent up to four, with real open sea.
  • Design Your Own World. Paint the land, the mountains, the forests and the starting grounds, then play on your map.
  • Up to Seven AI Rivals. An AI that gathers its strength, defends real fronts, and starts its own wars.
  • Forts. Shelter your settlements inside their ring and fire on enemy armies that enter it.
  • Vassals. Make an enemy pay tribute instead of wiping it out.
  • Banners and Battle Lines. Move a whole army with one flag, then draw your fronts by hand in the later ages.
  • Total Conquest. Take every settlement, break every army and become the final power on the map.
  • Guided Tutorial. It takes you through the basics.

WHO IS THIS FOR?

For grand strategy lovers who want the depth without the time sink, and for anyone who ever bounced off a 4X game because it asked for a hundred hours before it got good.

If you want to build an empire, make decisions that matter, and see a campaign through to its end in a single evening, this is your battlefield.

Single-player only. No gacha.

Conqueror's Stage runs on Windows.

Five Ages. One Conqueror.

Requisitos do sistema

WINDOWS:

Минимальные:
  • ОС: 10 (64-bit)
  • Процессор: Intel i5-8400 or AMD Ryzen 5 1600
  • Оперативная память: 8 GB ОЗУ
  • Видеокарта: NVIDIA GTX 1060 or AMD RX 580
  • DirectX: версии 12
  • Место на диске: 4 GB
  • Звуковая карта: Standard onboard audio
Рекомендованные:
  • ОС: 11 (64-bit)
  • Процессор: Intel i7-9700 or AMD Ryzen 7 3700X
  • Оперативная память: 16 GB ОЗУ
  • Видеокарта: NVIDIA RTX 2060 or AMD RX 5700 XT
  • DirectX: версии 12
  • Место на диске: 6 GB
  • Звуковая карта: Standard onboard audio

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